102 lines
4 KiB
HTML
102 lines
4 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<meta name="robots" content="noindex" />
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<title>Array Control</title>
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<link rel="stylesheet" href="control.css" />
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</head>
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<body class="panel">
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<main class="rig">
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<header class="plate">
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<span class="stencil">ARRAY CONTROL · HANDLER ONLY</span>
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<span class="link"><i class="lamp" id="lampLink"></i> LINK</span>
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</header>
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<!-- live mirror of what the players see -->
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<section class="mirror">
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<div class="mirror-time">
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<span class="big" id="mClock">17:00:00</span>
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<span class="run" id="mRun">PAUSED</span>
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</div>
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<div class="mirror-meta">
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<span>COMMUNION IN <b id="mCountdown">—:—:—</b></span>
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<span>ITERATION <b id="mIter">I</b></span>
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<span>NEXT <b id="mNext">—</b></span>
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</div>
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</section>
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<!-- token -->
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<section class="bank">
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<label class="bank-label" for="token">CONTROL KEY</label>
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<div class="row">
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<input id="token" type="password" autocomplete="off" placeholder="shared token" />
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<button class="btn" id="saveToken" type="button">SET</button>
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<span class="hint" id="tokenHint"></span>
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</div>
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</section>
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<!-- transport -->
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<section class="bank">
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<span class="bank-label">TRANSPORT</span>
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<div class="row">
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<button class="btn btn--wide" data-cmd="play" type="button">▶ RUN</button>
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<button class="btn btn--wide" data-cmd="pause" type="button">⏸ HOLD</button>
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</div>
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<div class="row rates" id="rates">
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<span class="sub">RATE</span>
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<button class="btn rate" data-rate="1" type="button">×1</button>
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<button class="btn rate" data-rate="6" type="button">×6</button>
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<button class="btn rate" data-rate="30" type="button">×30</button>
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<button class="btn rate" data-rate="60" type="button">×60</button>
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<button class="btn rate" data-rate="300" type="button">×300</button>
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</div>
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</section>
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<!-- timeline jumps -->
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<section class="bank">
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<span class="bank-label">JUMP TO BEAT</span>
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<div class="grid" id="jumps"></div>
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<div class="row">
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<span class="sub">SET</span>
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<input id="manualTime" type="time" step="1" value="17:00:00" />
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<button class="btn" id="manualJump" type="button">JUMP</button>
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</div>
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</section>
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<!-- iterations -->
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<section class="bank">
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<span class="bank-label">ITERATION — resets reality to its wake point</span>
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<div class="row iters" id="iters">
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<button class="btn iter" data-iter="1" type="button">I · 17:00</button>
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<button class="btn iter" data-iter="2" type="button">II · 18:46</button>
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<button class="btn iter" data-iter="3" type="button">III · 20:57</button>
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<button class="btn iter" data-iter="4" type="button">IV · SINGULARITY</button>
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</div>
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</section>
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<!-- effects -->
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<section class="bank">
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<span class="bank-label">EFFECTS — fire on the players' screen</span>
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<div class="row">
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<button class="btn btn--amber btn--big" data-cmd="pulse" type="button">◉ PULSE</button>
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<button class="btn btn--red btn--big" data-cmd="communion" type="button">☢ COMMUNION</button>
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</div>
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<div class="row">
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<input id="msg" type="text" maxlength="60" placeholder="broadcast a line of text…" />
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<button class="btn" id="sendMsg" type="button">SHOW</button>
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<button class="btn" id="clearMsg" type="button">CLEAR</button>
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</div>
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</section>
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<footer class="foot">
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Player screen: <a id="clockLink" href="clock.html" target="_blank" rel="noopener">open the chronometer ↗</a>
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</footer>
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</main>
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<script src="common.js"></script>
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<script src="control.js"></script>
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</body>
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</html>
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