vintagestory
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6 changed files with 906 additions and 1 deletions
128
services/vintagestory.nix
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128
services/vintagestory.nix
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{
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lib,
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pkgs,
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nixpkgs-vintagestory,
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...
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}:
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let
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# Take vintagestory (1.22.3) from our rev-pinned nixpkgs input so the
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# server version only changes when we deliberately bump the rev in
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# flake.nix — clients must match the server version to connect.
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vsPkgs = import nixpkgs-vintagestory {
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system = "x86_64-linux";
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config.allowUnfree = true;
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};
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vintagestory = vsPkgs.vintagestory;
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mods = map (m: pkgs.fetchurl { inherit (m) name url hash; }) (import ./vintagestory-mods.nix);
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modDir = pkgs.linkFarm "vintagestory-mods" (
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map (drv: {
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inherit (drv) name;
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path = drv;
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}) mods
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);
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# World settings only apply when the world is first created — the server
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# bakes them into the save file, so editing these later does nothing for
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# an existing world (delete the save to regenerate).
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#
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# The seeded serverconfig.json must be COMPLETE, not just a WorldConfig
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# fragment: the server only generates its default Roles/etc. when no file
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# exists at all, so a partial file leaves DefaultRoleCode pointing at a
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# role that isn't defined and the server kills itself on start. So we
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# start from the canonical default (captured from this exact server
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# version into vintagestory-serverconfig.json) and merge our settings in.
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worldConfiguration = builtins.fromJSON (builtins.readFile ./vintagestory-worldconfig.json);
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baseServerConfig = builtins.fromJSON (builtins.readFile ./vintagestory-serverconfig.json);
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serverConfig = lib.recursiveUpdate baseServerConfig {
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MapSizeY = worldConfiguration.worldHeight;
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WorldConfig = {
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Seed = "534793158";
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WorldName = "ellie.town";
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PlayStyle = worldConfiguration.playstyle;
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MapSizeY = worldConfiguration.worldHeight;
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SaveFileLocation = "/var/lib/vintagestory/Saves/ellie.town.vcdbs";
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WorldConfiguration = worldConfiguration;
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};
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};
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initialServerConfig = pkgs.writeText "vintagestory-serverconfig.json" (
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builtins.toJSON serverConfig
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);
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# Access policy, re-asserted on every start (see preStart). Unlike world
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# settings, these must apply to the already-created world, and the server
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# owns serverconfig.json at runtime — so we merge just these keys into the
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# live file each start rather than seeding them once.
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# WhitelistMode: 0 = default (on for dedicated servers), 1 = off, 2 = on
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serverPolicy = pkgs.writeText "vintagestory-policy.json" (
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builtins.toJSON {
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WhitelistMode = 1;
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Password = "noxalia";
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}
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);
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in
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{
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# Friends connect directly, so accept game traffic on all interfaces
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networking.firewall.allowedTCPPorts = [ 42420 ];
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networking.firewall.allowedUDPPorts = [ 42420 ];
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users.users.vintagestory = {
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isSystemUser = true;
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group = "vintagestory";
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home = "/var/lib/vintagestory";
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};
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users.groups.vintagestory = { };
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systemd.services.vintagestory = {
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description = "Vintage Story dedicated server";
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after = [ "network-online.target" ];
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wants = [ "network-online.target" ];
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wantedBy = [ "multi-user.target" ];
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environment = {
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# dotnet wants a writable HOME for its temp/config files
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HOME = "/var/lib/vintagestory";
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};
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# The server rewrites serverconfig.json at runtime (it's mutable state),
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# so seed the full config once on first start, then re-assert just our
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# access-policy keys on every start so repo changes reach an existing
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# world. World-creation settings in the seed are deliberately NOT
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# re-asserted — they only matter at creation and the save owns them now.
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preStart = ''
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cfg=/var/lib/vintagestory/serverconfig.json
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if [ ! -e "$cfg" ]; then
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install -m 0600 ${initialServerConfig} "$cfg"
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fi
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tmp=$(mktemp -p /var/lib/vintagestory)
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# Only overwrite the live config if the merge actually succeeds, so a
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# jq error can never truncate serverconfig.json to an empty file.
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if ${pkgs.jq}/bin/jq -s '.[0] * .[1]' "$cfg" ${serverPolicy} > "$tmp"; then
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install -m 0600 "$tmp" "$cfg"
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fi
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rm -f "$tmp"
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'';
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serviceConfig = {
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ExecStart = "${vintagestory}/bin/vintagestory-server --dataPath /var/lib/vintagestory --addModPath ${modDir}";
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User = "vintagestory";
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Group = "vintagestory";
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StateDirectory = "vintagestory";
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StateDirectoryMode = "0700";
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WorkingDirectory = "/var/lib/vintagestory";
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Restart = "on-failure";
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RestartSec = "10s";
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ProtectSystem = "strict";
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ProtectHome = true;
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PrivateTmp = true;
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NoNewPrivileges = true;
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ProtectKernelTunables = true;
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ProtectKernelModules = true;
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ProtectControlGroups = true;
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RestrictSUIDSGID = true;
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LockPersonality = true;
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};
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};
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}
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