home-server/services/observer-effect/site/control.html
2026-06-15 21:22:41 -07:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="robots" content="noindex" />
<title>Array Control</title>
<link rel="stylesheet" href="control.css" />
</head>
<body class="panel">
<main class="rig">
<header class="plate">
<span class="stencil">ARRAY CONTROL · HANDLER ONLY</span>
<span class="link"><i class="lamp" id="lampLink"></i> LINK</span>
</header>
<!-- live mirror of what the players see -->
<section class="mirror">
<div class="mirror-time">
<span class="big" id="mClock">17:00:00</span>
<span class="run" id="mRun">PAUSED</span>
</div>
<div class="mirror-meta">
<span>COMMUNION IN <b id="mCountdown">—:—:—</b></span>
<span>ITERATION <b id="mIter">I</b></span>
<span>NEXT <b id="mNext"></b></span>
</div>
</section>
<!-- token -->
<section class="bank">
<label class="bank-label" for="token">CONTROL KEY</label>
<div class="row">
<input id="token" type="password" autocomplete="off" placeholder="shared token" />
<button class="btn" id="saveToken" type="button">SET</button>
<span class="hint" id="tokenHint"></span>
</div>
</section>
<!-- transport -->
<section class="bank">
<span class="bank-label">TRANSPORT</span>
<div class="row">
<button class="btn btn--wide" data-cmd="play" type="button">▶ RUN</button>
<button class="btn btn--wide" data-cmd="pause" type="button">⏸ HOLD</button>
</div>
<div class="row rates" id="rates">
<span class="sub">RATE</span>
<button class="btn rate" data-rate="1" type="button">×1</button>
<button class="btn rate" data-rate="6" type="button">×6</button>
<button class="btn rate" data-rate="30" type="button">×30</button>
<button class="btn rate" data-rate="60" type="button">×60</button>
<button class="btn rate" data-rate="300" type="button">×300</button>
</div>
</section>
<!-- timeline jumps -->
<section class="bank">
<span class="bank-label">JUMP TO BEAT</span>
<div class="grid" id="jumps"></div>
<div class="row">
<span class="sub">SET</span>
<input id="manualTime" type="time" step="1" value="17:00:00" />
<button class="btn" id="manualJump" type="button">JUMP</button>
</div>
</section>
<!-- iterations -->
<section class="bank">
<span class="bank-label">ITERATION — resets reality to its wake point</span>
<div class="row iters" id="iters">
<button class="btn iter" data-iter="1" type="button">I · 17:00</button>
<button class="btn iter" data-iter="2" type="button">II · 18:46</button>
<button class="btn iter" data-iter="3" type="button">III · 20:57</button>
<button class="btn iter" data-iter="4" type="button">IV · SINGULARITY</button>
</div>
</section>
<!-- effects -->
<section class="bank">
<span class="bank-label">EFFECTS — fire on the players' screen</span>
<div class="row">
<button class="btn btn--amber btn--big" data-cmd="pulse" type="button">◉ PULSE</button>
<button class="btn btn--red btn--big" data-cmd="communion" type="button">☢ COMMUNION</button>
</div>
<div class="row">
<input id="msg" type="text" maxlength="60" placeholder="broadcast a line of text…" />
<button class="btn" id="sendMsg" type="button">SHOW</button>
<button class="btn" id="clearMsg" type="button">CLEAR</button>
</div>
</section>
<footer class="foot">
Player screen: <a id="clockLink" href="clock.html" target="_blank" rel="noopener">open the chronometer ↗</a>
</footer>
</main>
<script src="common.js"></script>
<script src="control.js"></script>
</body>
</html>